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Barbarian King info

"This colossal menace soaks up huge amounts of damage and bashes anything in his path. He guards his territory fiercely when defending, and can launch into a devastating rage when attacking once his Iron Fist ability is unlocked!"


Skins

Barbarian King 3D Gladiator King 3D PEKKA King 3D Skeleton King 3D
Barbarian King Gladiator King P.E.K.K.A. King Skeleton King
Jolly King 3D Primal King 3D Clockwork King 3D Party King 3D
Jolly King Primal King Clockwork King Party King

  • Summary
    • The Barbarian King is basically a larger, stronger, more aggressive, and more powerful Barbarian. He is automatically summoned once the Barbarian King Altar is constructed, which costs 10,000 Dark Elixir.
    • The Barbarian King is an immortal unit, so he only has to be summoned once. However, if he is injured or falls in battle, he must regenerate his health by sleeping for a period of time before he can be used again. If you attack a village while its Barbarian King is still regenerating, the Altar will be empty.
    • The amount of time he sleeps to regenerate is directly proportional to the health he has lost by the end of the battle. If he is not damaged (or is fully healed before the battle ends), then he is ready to fight immediately, however, if he falls in battle or is wounded, then he must sleep for some time to regenerate. The more the Barbarian King is upgraded, the more time it will take to fully regenerate his health.
      • Hero regeneration after a Multiplayer Battle starts as soon as the player begins to search for a Multiplayer opponent. So, if the player spent some time searching for an opponent to attack before completing an attack, part of the regeneration will be completed by the time the player returns to his/her village. However, if the player cancels the attack by pressing "End Battle" before completing an attack, the regeneration will be reset. This effect is more noticeable in the highest leagues where a significant amount of time can be spent searching for such opponents.
    • The Barbarian King has two modes when defending, "Guard" and "Sleep". In Guard, he will guard the village but will have to regenerate health (sleep) if he takes damage, while in Sleep mode he will not appear to your opponent. However in sleep mode you can still bring him into attacks as long as his health has been fully regenerated.
    • On defense, the Barbarian King only defends his territory around his platform and will retreat if lured too far out.
    • Starting at level 5, the Barbarian King obtains an ability called Iron Fist which can be used on the battlefield. It partially heals him, summons up to 32 additional Barbarians, and grants the Barbarian King and his summoned Barbarians increased damage and speed. This does not stack with the Rage Spell and does not affect any other troops, including other barbarians belonging to the regular army. This ability gets more powerful every fifth level.
      • If the ability is unlocked, once the Barbarian King is deployed, his icon in the troop deployment window becomes the activation method for Iron Fist. Simply click on his icon again and Iron Fist will be activated.
      • If the ability has not been used before the Barbarian King is about to be defeated, it will by default automatically activate. However, this feature can be toggled off in the settings (by turning off "Automatically use Hero Abilities on KO").
      • The Barbarian King summons Barbarians equal to the level of your Barbarians researched in your Laboratory (e.g. if you can train level 5 Barbarians, the Barbarian King will summon Level 5 Barbarians).

  • Offensive Strategy
    • The four heroes serve different roles in combat. The Barbarian King is the tank specialist hero, while the Archer Queen is the damage specialist, the Grand Warden is the support specialist and the Royal Champion is the defense specialist.
    • Use him with Archer Queen as he tanks the damage and the Archer Queen does the damage. This is a common use and starting phase for the heroes in air attacks, where they serve little purpose with the main army.
    • When attacking, he can be deployed just like any other unit. When he is damaged, he must sleep to recharge before he can be used again. The regeneration time is directly proportional to how much health he must recover. He may be instantly brought up to full health with Gems.
    • He is best used with support from ranged troops, such as the Archer or Wizard.
    • He is also good for helping to destroy the remaining buildings of a village, after most or all defenses have been destroyed.
    • The Barbarian King can be easily swarmed by a group of Archers or Barbarians, as he only attacks one target at a time and has slow attack speed.
    • As the Iron Fist ability recovers some health, you should let your Barbarian King take some damage before activating this ability to maximize the recovered health provided by activating the ability.
    • The Barbarian King can be healed by Healing Spell or a Healer while battling; however, this healing occurs at 55% of the rate of that of normal troops.
    • Avoid using the ability when the King approaches a Bomb Tower or an area where you suspect a Giant Bomb will be, unless you desperately need to recover health. If you do so, the summoned Barbarians will most likely be wiped out by the resulting explosion.
      • You can negate the explosion by using the Eternal Tome ability of the Grand Warden, but you may find it more useful to save the ability for tackling a more heavily-defended section of the base.
      • If you use hogs and the Barbarian King is being annoying, use a hero to get rid of that Barbarian King.
  • Defensive Strategy
    • Set the Barbarian King to "Guard" mode when he is at lower levels as he takes less time to regenerate and will not interfere when you are attacking.
    • Though he is very strong on offense, he only attacks one target at a time on defense which makes him easy to kill with multiple units, so protect him with splash-damaging defenses.
    • It is a good idea to place the Altar in the middle of a group of storages or other areas you wish to protect.
    • The Barbarian King is a melee troop, meaning cannot damage air units (though the Archer Queen and Grand Warden can).
    • Unlike troops in the Clan Castle, the Barbarian King cannot be lured to the edge of the map and then destroyed out of range of the defenses (unless his Altar is near the edge). If his target moves out of his patrol area, he will retreat and engage another enemy inside his patrol area. If no enemies remain in his patrol area he will resume patrolling.
    • Although the Barbarian King cannot be lured outside of his patrol range, he will lure attacking troops towards him, sometimes ignoring the structure they were originally targeting. This may be a problem in some cases; if you put the Barbarian King near your Town Hall, the attacking troops can be lured toward the Barbarian King, and consequently get closer to the Town Hall.

  • Against a Barbarian King
    • If a defensive King is causing trouble to your troops, use some small troops, such as Barbarians, behind a tanking troop. This will ensure the King is defeated with minimal loss in troops.
    • If the base has no Archer Queen, or if she is far enough away from the Barbarian King, then attack with air troops, away from buildings that target air troops. You may have to deploy ground troops periodically in order to keep the Barbarian King in an area where your air troops may safely attack the King, so this strategy may not always be effective.
    • Air attacks such as Balloons and Minions have little to worry from a Barbarian King; he can usually be ignored in such cases. While the Barbarian King cannot retaliate against air troops, he can still distract them away from other valuable targets, such as the Town Hall.
    • Although swarms of troops are effective against the Barbarian King, the P.E.K.K.A is also effective for taking down low level Barbarian Kings.
    • You can distract the enemy Barbarian King with troops such as Giants or Golems, and send in high damage troops behind such as Wizards or the Archer Queen. This tactic can defeat the Barbarian King fairly easily.

  • History
    • He was introduced in the 1/10/2013 update, with 30 levels.
    • The 5/23/2013 update added the levels 31-40 for the newly added Town Hall 10, and decreased his upgrade time, regeneration time and upgrade costs on some levels.
    • The 1/29/2014 update added the Iron Fist ability.
    • The 7/3/2014 update reduced the effect of the Rage Spell on the King by 20%, but the Iron Fist ability recovers some health and summons more Barbarians.
    • The 9/16/2014 update has halved the regeneration time relative to before that update (up to level 30).
    • The 4/24/2016 update additionally decreased the regeneration time of all levels relative to before that by a significant amount.
    • The 12/19/2016 update added levels 41-45 for the Barbarian King, and decreased his upgrade costs at levels 31-40.
    • The 12/18/2017 update added levels 46-50 and decreased his upgrade costs at levels 8-45.
    • The 3/6/2018 update changed the mechanics of the Barbarian King's Iron Fist ability; aside from the Barbarian King himself, it now only affects the Barbarians he summons and no longer has any effect on any other Barbarians.
    • The 6/11/2018 update added levels 51-60, and increased the healing effects on the King by 10%.
    • The 6/26/2018 maintenance break reduced the regeneration times across all levels and the upgrade times for levels 39 and below.
    • The 4/2/2019 update gave a new look to the Barbarian King, as well as the Archer Queen and in the near future it will be also implemented a change to the Grand Warden, both heroes have been converted to 3D models in order to be able to receive different skins. The skins once received they will be permanent for the'heroes wardrobe. The skin that a player would receive by buying the Gold Pass and completing the final reward tier in the Season Challenges in April 2019 is called "Gladiator King".
    • On 6/1/2019, Barbarian King has got second new look. He has got P.E.K.K.A collaboration skin which is called P.E.K.K.A King. It was available in Season Challenges in June 2019.
    • On 6/18/2019, the Barbarian King received 5 new levels, increasing all the way to level 65.
    • In October 2019, Barbarian King added a 3rd new look to his wardrobe. For the Clash-o-Ween event, he acquired the Skeleton King outfit. It was available in Season Challenges in October 2019.
    • In December 2019, The Barbarian King can be dressed as Santa Claus by buying the Gold Pass and gaining 40 points in the Season Challenges. The Barbarian King's new skin is called the Jolly King. He also gained 5 new levels, increasing all the way to 70.
    • In June 2020, the Barbarian King received 5 new levels, increasing all the way to 75.
    • The Barbarian King is the only hero that cannot attack air units.

  • Trivia
    • Every slash he makes on a building or unit creates a mini explosion.
    • When you tap on him he will yell a low pitched battle cry and stand still for a moment, similar to the Archer Queen and the Grand Warden.
      • His battle cry varies between skins. The default skin has two battle cries (one is identical to the sound he makes when deployed, and the other is a normal battle cry); which battle cry he makes when tapped in this case is random. The Gladiator King and P.E.K.K.A King share a slightly different, muffled battle cry.
    • When the Barbarian King is completely healed, a jingle will play, like the Archer Queen and the Grand Warden.
    • At max level, the barbarian king has the most HP out of any troop in the game.
    • When the Barbarian King 'falls' in battle, an explosion occurs and a bright beam of light is sent up into the sky temporarily. He is then seen standing dazed with stars flying around his head for the remainder of the battle.
    • Each successive upgrade of the Barbarian King adds approximately 2.5% health and 2% damage, but every five levels also add a constant two minutes to his total regeneration time. As a consequence, the Barbarian King's regeneration rate changes as he levels up.
    • BKRegenChart

      Regeneration rate for each level; click to enlarge

      The Barbarian King's regeneration rate fluctuates each level, with drops in regeneration rate every fifth level and small increases for every other level. From an initial regeneration rate of 170 HP per minute at level 1, it reaches a maximum of 183 HP per minute at level 4 and shows a downward trend up to level 15, where there is a minimum of 150.13 HP per minute. Beyond level 15, the drops at every fifth level are outweighed by the increases from the other levels, eventually reaching 265.79 HP per minute at level 74 before dropping once more to 257.5 HP per minute at level 75.
    • While attacking, if your opponent's Barbarian King Altar is empty and the King wakes up during your battle, the Altar will sparkle like he is waking but there will be no Barbarian King to defend the base. This sparkle also occurs in the Village Editor mode when you have placed the altar.
    • The Barbarian King will alternate between hitting the building with the sword and his fist. However, both types of strikes do equal damage.
    • The Barbarian King was also a part of the Town Hall Level 7 Starter Pack which came with the Barbarian King, a level 3 Hidden Tesla and 1,200 gems which cost $9.99.
    • Before Hero Skins were added, the original Barbarian King texture had visual changes at levels 10, 20 and 40.
    • Initially, the Barbarian King is similar to a giant Barbarian, with a steel crown, steel gauntlet, and steel shoulder guard. He uses a blunt sword with a stone hilt.
    • At level 10, his gauntlet changes from steel to gold.
    • At level 20, his shoulder guard's edge turns to gold, and the central spike turns gold as well.
    • At level 40, his crown turns gold.
Barbarian King1 Barbarian King10 Barbarian King20 Barbarian King41
Levels 1-9 Levels 10-19 Levels 20-40 Levels 41-60
Sablon:GoldPassForm
Preferred Target Attack Type Movement Speed Attack Speed Range Search Radius
None Melee (Ground Only) 16 1.2s 1 tile 9 tiles
Level


Damage per Second


Damage per Hit


DPS in Ability


Hitpoints


Regen Time


Ability Level


Upgrade Cost
Dark Elixir


Upgrade Time


Town Hall Level Required
1 120 144 N/A 1,700 10m N/A 10,000 N/A 7
2 122 146.4 N/A 1,742 10m N/A 12,000 12h 7
3 124 148.8 N/A 1,786 10m N/A 14,000 12h 7
4 127 152.4 N/A 1,830 10m N/A 16,000 1d 7
5 129 154.8 185 1,876 12m 1 18,000 1d 7
6 132 158.4 188 1,923 12m 1 20,000 1d 8
7 135 162 191 1,971 12m 1 22,000 1d 12h 8
8 137 164.4 193 2,020 12m 1 24,000 1d 12h 8
9 140 168 196 2,071 12m 1 26,000 1d 12h 8
10 143 171.6 244 2,123 14m 2 28,000 2d 8
11 146 175.2 247 2,176 14m 2 30,000 2d 9
12 149 178.8 250 2,230 14m 2 32,000 2d 9
13 152 182.4 253 2,286 14m 2 34,000 2d 12h 9
14 155 186 256 2,343 14m 2 36,000 2d 12h 9
15 158 189.6 305 2,402 16m 3 38,000 2d 12h 9
16 161 193.2 308 2,462 16m 3 40,000 3d 9
17 164 196.8 311 2,523 16m 3 42,000 3d 9
18 168 201.6 315 2,586 16m 3 44,000 3d 9
19 171 205.2 318 2,651 16m 3 46,000 3d 12h 9
20 174 208.8 369 2,717 18m 4 48,000 3d 12h 9
21 178 213.6 373 2,785 18m 4 50,000 3d 12h 9
22 181 217.2 376 2,855 18m 4 53,000 4d 9
23 185 222 380 2,926 18m 4 56,000 4d 9
24 189 226.8 384 2,999 18m 4 59,000 4d 9
25 193 231.6 438 3,074 20m 5 62,000 4d 12h 9
26 196 235.2 441 3,151 20m 5 65,000 4d 12h 9
27 200 240 445 3,230 20m 5 68,000 4d 12h 9
28 204 244.8 449 3,311 20m 5 72,000 5d 9
29 208 249.6 453 3,394 20m 5 76,000 5d 9
30 213 255.6 511 3,478 22m 6 80,000 5d 9
31 217 260.4 515 3,565 22m 6 88,000 5d 12h 10
32 221 265.2 519 3,655 22m 6 96,000 5d 12h 10
33 226 271.2 524 3,746 22m 6 104,000 5d 12h 10
34 230 276 528 3,840 22m 6 112,000 6d 10
35 235 282 589 3,936 24m 7 120,000 6d 10
36 239 286.8 593 4,034 24m 7 128,000 6d 10
37 244 292.8 598 4,135 24m 7 136,000 6d 12h 10
38 249 298.8 603 4,238 24m 7 144,000 6d 12h 10
39 254 304.8 608 4,344 24m 7 152,000 6d 12h 10
40 259 310.8 673 4,453 26m 8 160,000 7d 10
41 275 330 689 4,564 26m 8 170,000 7d 11
42 281 337.2 695 4,678 26m 8 173,000 7d 11
43 287 344.4 701 4,795 26m 8 176,000 7d 11
44 293 351.6 707 4,915 26m 8 179,000 7d 11
45 299 358.8 777 5,038 28m 9 182,000 7d 11
46 305 366 783 5,164 28m 9 185,000 7d 11
47 312 374.4 790 5,293 28m 9 188,000 7d 11
48 318 381.6 796 5,425 28m 9 191,000 7d 11
49 325 390 803 5,561 28m 9 194,000 7d 11
50 332 398.4 878 5,700 30m 10 197,000 7d 11
51 339 406.8 885 5,843 30m 10 200,000 7d 12
52 346 415.2 892 5,990 30m 10 203,000 7d 12
53 353 423.6 899 6,140 30m 10 206,000 7d 12
54 361 433.2 907 6,294 30m 10 209,000 7d 12
55 369 442.8 987 6,452 32m 11 212,000 7d 12
56 377 452.4 995 6,614 32m 11 215,000 7d 12
57 385 462 1,003 6,780 32m 11 218,000 7d 12
58 393 471.6 1,011 6,950 32m 11 221,000 7d 12
59 401 481.2 1,019 7,124 32m 11 224,000 7d 12
60 410 492 1,104 7,303 34m 12 227,000 7d 12
61 418 501.6 1,112 7,486 34m 12 230,000 7d 12
62 426 511.2 1,120 7,673 34m 12 233,000 7d 12
63 435 522 1,129 7,865 34m 12 236,000 7d 12
64 444 532.8 1,138 8,062 34m 12 239,000 7d 12
65 453 543.6 1,223 8,264 36m 13 240,000 7d 12
66 462 554.4 1,232 8,470 36m 13 250,000 7d 12h 13
67 471 565.2 1,241 8,680 36m 13 260,000 7d 12h 13
68 480 576 1,250 8,890 36m 13 270,000 7d 12h 13
69 490 588 1,260 9,100 36m 13 280,000 7d 12h 13
70 500 600 1,346 9,300 38m 14 290,000 8d 13
71 510 612 1,356 9,500 38m 14 292,000 8d 13
72 520 624 1,366 9,700 38m 14 294,000 8d 13
73 530 636 1,376 9,900 38m 14 296,000 8d 13
74 540 648 1,386 10,100 38m 14 298,000 8d 13
75 550 660 1,472 10,300 40m 15 300,000 8d 13

Iron Fist Ability

Ability Level Damage Increase Health Recovery Speed Increase Summoned Units Ability Time
1 56 500 18 6 10s
2 101 620 19 8 10s
3 147 752 20 10 10s
4 195 899 21 12 10s
5 245 1,063 22 14 10s
6 298 1,247 23 16 10s
7 354 1,455 24 18 10s
8 414 1,692 25 20 10s
9 478 1,963 26 22 10s
10 546 2,263 27 24 10s
11 618 2,592 28 26 10s
12 694 2,980 29 28 10s
13 770 3,400 30 30 10s
14 846 3,850 31 32 10s
15 922 4,300 32 34 10s

Skin Availability

The below table denotes the months in which Barbarian King skins were available. They are typically only obtainable by reaching the final tier of Season Challenges after purchasing that season's corresponding Gold Pass.

Skins that are still available from an ongoing season are highlighted in yellow. Skins that are purchasable through Gems are highlighted in green.

Skin Season Available Gem Cost Gems


Gladiator King April 2019 1,500
P.E.K.K.A King June 2019 1,500
Skeleton King October 2019 - - - - - - - -
Jolly King December 2019 - - - - - - - -
Primal King February 2020 - - - - - - - -
Clockwork King May 2020 - - - - - - - -
Party King August 2020 - - - - - - - -

Sablon:UCH

Elsődleges falu egységek
Elixír egységek BarbárÍjászÓriásKoboldFaltörőBallonVarázslóGyógyítóSárkányP.E.K.K.ABébisárkányBányászElektrosárkányJeti (Jetimit)
Sötét elixír egységek VízköpőVadkanlovasValkűrGólem (Gólemit) • Boszorkány (Csontváz) • Lávakutya (Lávaporonty) • SziklavetőJéggólemFejvadász
Szuper egységek Szuper barbárSzuper íjászSzuper óriásLopakodó koboldSzuper faltörőInfernósárkánySzuper boszorkány (Nagyfiú)
Hősök Barbár KirályÍjász KirálynőNagy OltalmazóFejedelmi Bajnok
Varázslatok Villámcsapás varázslatGyógyító varázslatŐrjöngés varázslatUgró varázslatFagyasztó varázslatKlónozó varázslat
Sötét varázslatok Mérgezés varázslatFöldrengés varázslatGyorsító varázslatCsontváz idézésDenevér idézés
Ostromgépek FalbontóHarci léghajóSziklahullajtóOstrombarakk
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