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For the Builder Base building with the same name, see Ágyú/Építői bázis

Cannon19

"Cannons are great for point defense. Upgrade cannons to increase their firepower, but beware that your defensive turrets cannot shoot while being upgraded!"


Sablon:ToggleMode

Cannon1 Cannon2 Cannon3 Cannon4 Cannon5
Level 1 Level 2 Level 3 Level 4 Level 5
Cannon6 Cannon7 Cannon8 Cannon9 Cannon10
Level 6 Level 7 Level 8 Level 9 Level 10
Cannon11 Cannon12 Cannon13 Cannon14 Cannon15
Level 11 Level 12 Level 13 Level 14 Level 15
Cannon16 Cannon17 Cannon18 Cannon19
Level 16 Level 17 Level 18 Level 19
Cannon1 Cannon2 Cannon3 Cannon4 Cannon5
Level 1 Level 2 Level 3 Level 4 Level 5
Cannon6 Cannon7G Cannon8G Cannon9G Cannon10G
Level 6 Level 7 Level 8 Level 9 Level 10
Cannon11G Cannon12G Cannon13G Cannon14G Cannon15G
Level 11 Level 12 Level 13 Level 14 Level 15
Cannon16G Cannon17G Cannon18G Cannon19G
Level 16 Level 17 Level 18 Level 19

  • Summary
    • The Cannon is a single target defense that deals moderate damage.
    • Cannons are the first defensive structure that a player builds at the start of their Clash of Clans adventure. The player is required to build one during the tutorial.
    • Cannons are both cheap and quick to upgrade at lower levels.
    • Cannons can shoot any ground unit, such as Barbarians and Archers, but it can't hit any air units, such as Dragons and Balloons.
    • Starting from level 7, the Master Builder can gear up a Cannon to make it resemble a Double Cannon, if he is available. This also requires at least one Double Cannon in the Builder Base to be level 4 or higher.

  • Defensive Strategy
    • Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have very low hitpoints)
    • Cannons are very useful for keeping Giants from attacking other defenses.
    • You can defend Mortars and Wizard Towers by placing them within range of Cannons.
    • Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Sablon:H or Wizard Tower which can also target air units).
      • They can also synergize well with Air Defenses specifically.
    • Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the fairly cheap and most common defensive structure available, which makes them a good initial investment for defense.
    • At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
    • A Geared Up Cannon is highly ineffective against swarms of smaller troops due to its slow rate of fire. It may deal lots of damage, but most of its cannonball shots prove useless due to smaller troops dying in few hits and is easily overwhelmed.
  • Offensive Strategy
    • Cannons are one of the defensive units that cannot attack air units. This makes them easy pickings for Balloons, Dragons or Minions if they are not within the range of Air Defenses, Archer Towers, X-Bows (on ground and air mode), Sablon:Hs, or Wizard Towers.
    • Cannons are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians.
    • Strong solo troops such as the Super Barbarian or Valkyrie can destroy a cannon even when surrounded by trash buildings if it has low support.

  • Upgrade Differences
    • Cannons undergo significant visual changes at levels 7, 10, 11, 12, 14, 16, and 18. The Cannon barrel and support platform both increase in size at almost every level.
      • When initially constructed, the Cannon consists of a short dark metal barrel mounted on a crude four-legged wooden platform.
      • At level 2, the Cannon's base receives a wooden stabilizer tied to the legs with ropes.
      • At level 3, the Cannon's leg stabilizer becomes stouter and the Cannon becomes larger. The base itself rotates 45 degrees within the 3x3 square (ostensibly to accommodate the later, larger upgrades of the Cannon).
      • At level 4, the Cannon barrel receives two decorative latitudinal ridges, one midway along the barrel and one at the rear. The platform's leg stabilizer is removed in favor of a larger and stouter main support platform with much shorter legs.
      • At level 5, the Cannon base's wooden legs are replaced with metal ones and its metal ring which it pivots on gets wider.
      • At level 6, the Cannon base receives a pair of what appear to be metal clamps or straps on opposite sides of the platform to anchor the barrel more firmly to the rotational mount. The pivot it sits on is replaced with metal as well.
      • At level 7, the wooden base is discarded for a white stone or metal platform with four short brass-trimmed legs. The Cannon barrel's decorative center ridge is trimmed with a ring of brass. It also gains the 'Gear Up' ability.
      • At level 8, the other decorative ridge around the rear of the barrel also receives brass trimming, as well as a pair of opposing brass straps or clamps securing it to the platform.
      • At level 9, the Cannon receives a third brass-trimmed decorative ridge around the muzzle of the barrel, and two additional brass straps or clamps perpendicular to the first pair. The straps or clamps also receive a bolt on each end.
      • At level 10, the Cannon barrel is entirely made of brass. The rear of the Cannon barrel receives triangular reinforcing plates, and the platform's legs become dark metal trimmed in brass with small spikes. The spikes are also gold and made of brass. Due to its color, it is often referred to as golden.
      • At level 11, the Cannon barrel is transformed into black metal, and the base receives prominent black footings. Some call it the "rock cannon" for its features
      • At level 12, the Cannon is accented with a red ring around the barrel as well as red crystals on each corner of the base to act as the footing, similar to the level 4 X-Bow's base. The brass strap on the base receives a dark red band. The mouth of the Cannon changes from smooth to plated. Often referred to as the "lava cannon" for its features and projectiles.
      • At level 13, the Cannon's footing is now lined with brass. The outline of the plates at the back of the barrel turns to orange, and the brass strap on the base turns to a dark-gray metal. The barrel is now sleeker and raised. The barrel looks a little shorter than the level 12. The barrel is lined with strips fastened with brass nails, and the base stone is now glowing red.
      • At level 14, the Cannon's base becomes a white stone structure surrounding a lava pool. Each corner has a cube with three golden spikes protruding. There are some gold bars in the inner base also. The Cannon itself levitates above the pool of lava. The plating on the sides of the barrel changes to a trapezoidal shape and the rectangle bars behind becomes brass, the orange outline cover it too. The hemisphere at the back of the Cannon is heated up to an orange color. The barrel is a lot shorter than the level 13 Cannon. The muzzle is more reflective and has a silvery color and the inner barrel glows in dim red.
      • At level 15, the Cannon's barrel becomes octagonal shaped with two metal bands around the front of the barrel held in place with golden bolts, and a small golden ring hanging from a fitting on each side. In between these two metal bands is a glowing lava-colored gap. The rear of the barrel is secured with metallic fittings, and the muzzle itself is much larger. The base gains some black stone pieces on the corners and golden bands on the sides. Often called the "Fireball Cannon" because its projectiles are large fireballs.
      • At level 16, the Cannon and its base change completely once again. Instead of being suspended above a lava pool, the main body of the Cannon has now connected to the base once again. The cannon is now gray with a golden bolted band around the barrel; there are also spikes on the barrel as well. The base now has dark gray metal corners and has a metallic floor with blue and gold details.
      • At level 17, the Cannon's golden band is replaced with a larger golden band with spikes, while the main body is now grooved rather than spiked, and the back of the Cannon is also golden. The gold details on the base are more pronounced, and on the corner, golden pentagonal bolts replace the metal bumps.
      • At level 18, the colour scheme changes. The cannon's body is now a dark turquoise and the barrel has a purple lining witha brass ring. The back of the cannon and the edges of the base turns a snow blue color. The edges also have what looks like level 5 walls on its side. The cannon inside also turns snow blue.
      • At level 19, the back of the barrel has more gold around the snow blue parts. The bass ring has gotten bigger and shinier. The base has spikes in the edges and its corners are larger.
    • The appearances of the cannonball change with level.
      • When first constructed, it is light grey and extremely small.
      • At level 2, it becomes bigger.
      • At level 4, it becomes even bigger and darker.
      • At level 6, it gains spikes all over.
      • At level 8, it is now glowing a faint yellow.
      • At level 10, it is now a dodecahedron with a small gap between each pentagonal pyramidal plates.
      • At level 12, the shape doesn't change but it is now red hot with an orange glow around it with fire particles when traveling.
      • At level 13, it is now a lot bigger, glowing in bright yellow and the fire particles are a lot more pronounced.
    • Gearing up the Cannon adds an additional, identical barrel alongside the original one. Also, the ridges which surround Cannons (starting from level 7) get extended and appear to surround both the Cannons, which makes it appear as if two cannons merged into one.

  • Trivia
    • When viewing your village, the Cannons will appear to aim randomly about. However, they will always be (generally) aiming away from the Town Hall. If the Cannons (or the Town Hall) are moved, the Cannons will instantly orient themselves to point away from the Town Hall's new relative location. This remains true even when the Cannons are being upgraded (except that upgrading Cannons always instantaneously point directly away from the Town Hall with no random movement).
    • The Cannon is able to rotate in a full 360 degrees.
    • The Cannon's barrel expands slightly whenever it shoots.
    • The Cannon has 19 upgrade levels, the most of any building in the game if we do not count the separate upgrades of the Town Hall's Giga Tesla or Giga Inferno.
    • As of the Air Sweeper update (see Version History), the level 1 Cannon's building time has been reduced from 1 minute to 10 seconds.
    • If the details of the Cannon are opened immediately after gearing up, it will display the DPS as half that of a normal cannon instead of burst information. This is likely a bug and easily fixed by reloading the game.

Sablon:IconDescriptions Sablon:ToggleMode



Sablon:GoldPassForm

Sablon:NumberAvailable Sablon:BuildingSize

Level


Damage per Second


Damage per Shot


Hitpoints


Build Cost
Gold


Build Time


Experience Gained
Experience


Town Hall Level Required


1 9 7.2 420 250 10s 3 1
2 11 8.8 470 1,000 15m 30 1
3 15 12 520 4,000 45m 51 2
4 19 15.2 570 16,000 1h 60 3
5 25 20 620 50,000 4h 120 4
6 31 24.8 670 100,000 8h 169 5
7 40 32 730 200,000 8h 169 6
8 48 38.4 800 400,000 12h 207 7
9 56 44.8 880 800,000 12h 207 8
10 64 51.2 960 1,000,000 1d 293 8
11 74 59.2 1,060 2,000,000 1d 12h 360 9
12 87 69.6 1,160 3,000,000 2d 415 10
13 100 80 1,260 4,000,000 3d 509 10
14 110 88 1,380 5,500,000 5d 657 11
15 118 94.4 1,500 7,000,000 6d 720 11
16 124 99.2 1,620 10,000,000 9d 881 12
17 130 104 1,740 12,000,000 12d 1,018 12
18 139 111.2 1,870 14,000,000 15d 1,138 13
19 146 116.8 2,000 16,000,000 16d 1,175 13
Level


Damage per Second*


Damage per Shot


Hitpoints


Build Cost
Gold


Build Time


Experience Gained
Experience


Town Hall Level Required


1 N/A N/A 420 250 10s 3 1
2 N/A N/A 470 1,000 15m 30 1
3 N/A N/A 520 4,000 45m 51 2
4 N/A N/A 570 16,000 1h 60 3
5 N/A N/A 620 50,000 4h 120 4
6 N/A N/A 670 100,000 8h 169 5
7 54 32 730 200,000 8h 169 6
8 64 38.4 800 400,000 12h 207 7
9 75 44.8 880 800,000 12h 207 8
10 86 51.2 960 1,000,000 1d 293 8
11 100 59.2 1,060 2,000,000 1d 12h 360 9
12 118 69.6 1,160 3,000,000 2d 415 10
13 135 80 1,260 4,000,000 3d 509 10
14 148 88 1,380 5,500,000 5d 657 11
15 159 94.4 1,500 7,000,000 6d 720 11
16 167 99.2 1,620 10,000,000 9d 881 12
17 175 104 1,740 12,000,000 12d 1,018 12
18 186 111.2 1,870 14,000,000 15d 1,138 13
19 197 116.8 2,000 16,000,000 16d 1,175 13
*These damage per second values are seen in-game and are approximations; it does not necessarily do this much DPS if it cannot utilise the full potential of its bursts.
Gear Up Cost Gold


Gear Up Time


Home Village Cannon Level Required


Double Cannon Level Required


1,500,000 2d 7 4
Range


Attack Speed


Damage Type


Unit Type Targeted


9 0.8s Single Target Ground
Range


Attack Speed


Damage Type


Unit Type Targeted


7 four-shot volley every 1.6 seconds Single Target Ground

Sablon:UCH

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